import static javax.media.opengl.GL.*;
import java.io.*;
import javax.media.opengl.*;
import com.sun.opengl.util.*;
// 出力画像サイズ
width = 300
height = 300
GLDrawableFactory gldf =
 GLDrawableFactory.getFactory()
GLCapabilities glc = new GLCapabilities()
glc.setDoubleBuffered(false)
GLPbuffer buf = gldf.createGLPbuffer(
 glc, null, width, height, null)
GL gl = buf.getGL()
buf.addGLEventListener(
[ init: {
   // 背景色
   gl.glClearColor(
     0xf0/0xff as Float,
     0xf0/0xff as Float,
     0xf0/0xff as Float,
     1f)
 },
 display: {
   GLUT glut = new GLUT()
   gl.glViewport(0, 0, width, height)
   // 透視投影
   gl.glMatrixMode(GL_PROJECTION)
   gl.glLoadIdentity()
   float ratio = height/width as Float
   gl.glFrustum(-1.0f, 1.0f, -ratio, ratio,
     5.0f, 40.0f)
   gl.glMatrixMode(GL_MODELVIEW)
   gl.glLoadIdentity()
   gl.glTranslatef(0.0f, 0.0f, -20.0f)
   gl.glEnable(GL_LIGHTING)
   gl.glEnable(GL_LIGHT0)
   gl.glEnable(GL_COLOR_MATERIAL)
   gl.glEnable(GL_NORMALIZE)
   gl.glEnable(GL_DEPTH_TEST)
   gl.glEnable(GL_CULL_FACE)
   gl.glClear(GL_COLOR_BUFFER_BIT
     | GL_DEPTH_BUFFER_BIT )
   gl.glPushMatrix()
   // 面の色を設定
   gl.glColor3f(
     0x77/0xff as Float,
     0x99/0xff as Float,
     0xff/0xff as Float
   )
   // X軸回転
   gl.glRotatef(20.0f, 1.0f, 0.0f, 0.0f)
   // Y軸回転
   gl.glRotatef(45.0f, 0.0f, 1.0f, 0.0f)
   rad = 2.8f
   num = 12
   for(fa=0.0f;fa<360.0f;fa+=(360.0f/num)){
     gl.glPushMatrix()
     gl.glTranslated(
       rad * Math.cos(Math.PI*fa/180f),
       rad * Math.sin(Math.PI*fa/180f),
       0.0
     )
     // 球を描画
     glut.glutSolidSphere(1.0f, 32, 32);
     gl.glPopMatrix();
   }
   gl.glPopMatrix()
 },
 reshape: {},
 displayChanged: {}
] as GLEventListener
)
GLContext context =
 buf.createContext(null)
context.makeCurrent()
buf.display()
Screenshot.writeToFile(
 new File("sample1301a.png"),
 width, height, true)
context.release()
context.destroy()
出力画像(sample1301a.png)

動作環境
JDK1.6 Update14, Groovy 1.6.3, JOGL 1.1.1a
関連情報
groovyとJOGLのまとめ
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